ELECTRONIC
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GENRE : ElectronicElectronic and computer music in the classical tradition refers to compositions that incorporate electronically generated or manipulated sound as a primary musical material. Originating in the early 20th century with experiments in mechanical and electrical sound production, the genre evolved through developments in recording technology, synthesis, and digital computation. It encompasses a broad range of practices, including musique concrète, tape music, live electronics, algorithmic composition, and interactive media. Unlike acoustic genres, electronic music redefines the very nature of the musical instrument and the act of performance, as composers often operate as sound designers, technicians, and conceptual artists. The origins of electronic music can be traced to pioneers like Luigi Russolo, who envisioned noise as a valid artistic material, and to inventors of early electronic instruments such as the Theremin and Ondes Martenot. In the post-World War II era, studios dedicated to electronic music were established across Europe and the United States. At the Paris-based Groupe de Recherches Musicales, Pierre Schaeffer developed musique concrète by manipulating recorded environmental sounds on magnetic tape. In Cologne, Karlheinz Stockhausen explored electronically synthesized sounds and spatial composition. In New York, composers such as John Cage, Morton Subotnick, and Pauline Oliveros engaged with modular synthesis, chance procedures, and intermedia performance. The advent of computer technology in the mid-20th century allowed for more precise control of musical parameters, leading to algorithmic and generative approaches. Max Mathews and others at Bell Labs created early computer-generated music, while IRCAM in Paris became a hub for spectralism, sound analysis, and computer-assisted composition. Electronic music is characterized by its expanded sonic palette, including pure tones, noise, sampled textures, and synthetic timbres. Composers often use spectrograms, signal processing, and software environments such as Max/MSP, Pure Data, or SuperCollider to sculpt and control sound. The genre permits levels of temporal and timbral precision unattainable in traditional performance, and its works may be fixed-media (played back via speakers), interactive (responding to live performers), or immersive (involving multi-channel spatialization). Though often associated with avant-garde or experimental aesthetics, electronic music has established a significant presence in the classical world. It is performed in concert halls, festivals, galleries, and online platforms, and is taught in conservatories and universities as part of composition and sound art curricula. Key works include Stockhausen’s Gesang der Jünglinge, Varèse’s Poème électronique, Subotnick’s Silver Apples of the Moon, and Oliveros’s Bye Bye Butterfly. In the contemporary scene, artists such as Kaija Saariaho, Jonathan Harvey, Natasha Barrett, and Jlin are known for integrating electronic processes into classical forms. The boundaries between electronic and acoustic music are increasingly fluid, with many composers writing mixed works that combine traditional instruments with live electronics, sampling, or real-time processing. As digital culture continues to shape artistic creation, electronic and computer music remains a vibrant and evolving domain. It reflects broader concerns with technology, identity, ecology, and the redefinition of musical authorship, offering new modes of listening, participation, and aesthetic experience in the classical music landscape.More....
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